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hands holding a uterus cutout

UNIVERSITY FINAL MAJOR PROJECT

UteroScope

A small laser-cut piece of plastic in the shape of a uterus was designed to be the anchor, in the hopes that the intended users would pick it up and play around with it so that it increases physical interaction.
It was also intended to be designed as an engaging collectible-like item that teenagers could hold on to and not lose easily.

pencil sketch of a uterus
two acrylic cutouts of a uterus
chart illustrating the research

THE PROBLEM

1. Patriarchal Bias in Healthcare and Social Stigma:
Over half the population menstruates, yet there is not enough relevant research around this. Research has been hindered by embarrassment and propriety. (Barney, 2018)

 
2. Menstruation and Reproductive Health is an Academically Challenging Topic
A typical menstrual cycle lasts about 28 days and is affected by a complex feedback loop of interplaying hormones. However, this cycle varies over the demographic, with some individuals being affected by its side-effects more than others

SOLUTION + USER FLOW

After some research into pedagogies, game-based learning was determined to be the best way forward. AR (specifically WebXR) was the chosen medium for this tool, as its advantages for educational use are vast.

One key point was to develop a hybrid solution rather than making a purely digital or a purely physical product. This is because people have varying access to technology, and this topic is more of an issue in communities who have limited access to tech. This is where the idea of developing a companion zine came into play. The physical uterus cutout that doubled as an AR anchor was developed as a collectible.

user flow diagram
zine cover
period playlist
period bingo

Zine

Colour scheme derived from blood and uterine colours, wave-like designs to denote uterine linings

Bold font: Unapologetic.

 

Name: A play on words. Denotes that it is a serious issue that needs to be talked about more openly. Emphasizes the need for open conversation from everyone.

WHAT IT IS

This project combines a collectible uterus cutout with an augmented reality (AR) experience where users can explore how hormones affect the body and see real-time changes.

A companion zine brings the learning to life with playful activities like Period Bingo, hormone intros, and a curated period playlist to set the mood.

With simple sliders and toggles, users can also explore what conditions like PCOS or endometriosis might look like.

hands holding a uterus cutout
annotated 3d model of a uterus

3D modelling experimentations

After developing 3D assets for the AR experience, I did some more research into the world of AR, and found that AR and VR (and other mixed/extended reality) were already saturated with clinical, hyper-realistic visuals and models.

This was also one of the pain points in early competitor analysis. I want this to be a fun experience that engages the target audience, not a hyper-realistic rendition for someone studying anatomy in med school. So I decided to pivot the style.

cross section of a 3d model of a uterus
3d model of a uterus
illustration of a cross section of a uterus

AR Assets

A 2D, ‘scrapbook-y’ style that is reminiscent of teenage doodling was thought to be the best way to move forward with developing the visuals.
4 illustrations (frames) of the uterus representing the 4 stages of the cycle were made to begin with (menstrual, follicular, ovulatory and luteal).

The entire experience was meant to look like a teenage scrapbook/doodle illustration so all of the assets were developed in 2D, trying to capture that visual style. So the sliders, the buttons, and so on were designed entirely like 2D doodles to increase user engagement.

uterus with PCOS illustration

Ovi: the virtual assistant

cartoon egg called ovi that is the virtual guide for the app
hand holding the cutout of the uterus
zine
a phone screen showing the ar experience, the zine and the uterus cutout
someone using the product

FINAL PRODUCT

AR ANCHOR

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